You transport everything using conveyor belts and inserters, which grab materials from belts and insert them into the smelters, assemblers, and other structures. The game becomes a logistical puzzle, where you mine ores from various deposits and move them to be smelted, and then move the refined materials to different assembly plants to create higher-order products. Ultimately you’ll construct assembly plants that take the necessary materials and build the products for you, and the outputs can be used as inputs for other products. Initially you can take these materials and manually craft them to make products: iron plates become iron gear wheels, copper plates become copper wire, which in turn can be crafted to create higher order parts like electronic circuits and finished machine products. ![]() Smelting the ore converts it into refined material: stone to bricks, iron ore to iron plates, and copper ore to copper plates. Once you’ve smelted some metal you can construct a drill to mine the materials and insert them into the smelter automatically. You use your ax to mine some stone to build the furnace, some iron for smelting, and some coal for fuel. With an ax and a few scavenged plates from the ship, you begin by building a stone furnace for smelting metals. Scattered across the planet are concentrations of resources: water, trees (for wood), stone, iron ore, copper ore, oil, coal, and uranium. Using the scrap metal of your ship, a few simple tools, and the abundant resources on the planet, your goal is to build a rocket to launch a satellite into space to alert the crew of a successive spaceship of your presence. The premise is you are the sole survivor of a team of scientists and engineers who have crash landed on an unexplored world. ![]() More recently, I started playing a top-down, world-exploration, operations management, logistical simulator game called Factorio. I’ve always enjoyed top-down simulation games I still have my original copy of SimCity from 1989, in the box with the diskettes. ![]() It’s been a difficult transition, so I thought I’d write a more lighthearted post this month about imaginary geographic worlds (as luck would have it, the Geo NYC Meetup group is discussing fictional mapping next week). The first draft is finished and I sent my book off for review earlier this month, and I’ve been back to work full-time for two months now.
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